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StarAgilis Gaming Controller

Research, Ergonomics, 3D Printing, UX/UI,

User Literature, Design for Manufacturing

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Modern ergonomic sensibilities with an emphasis on

user interface methods for control, connectivity, and

expandability. Tested for comfort in ages 5 to 60.

 

Senior Partner: Aiyana Reed

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This project required an understanding of the construction and ergonomics of the current controller market, as well as an understanding of how they fit in the hand.

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This information leg to initial modeling and ideation initiatives.

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An adaptable "Test Rig" was 3D Printed with modular components and issued to users for observation. The resulting data was used for generations 2 and 3 of test prints. Aiyana offered the concept sketching for prototypes 4 and 5.

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Sketch By: Aiyana Reid

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Client specifications included: Bluetooth and manual connectivity, a small touch screen for navigation of menus, physical interfacing that would be immediately familiar, heatsinks to accommodate the tablet architecture, and comfortable grips.

For CM&F options, both Utopian and Dystopian color palettes were explored. One indicating freedom, the other durability.

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The UI can be accessed both through the Touch Pad, and the Sticks/Buttons, and being able to link applications and activities  (such as VR drone piloting, and Twitch/YouTube streaming) an individual can curate an experience for their live audiences.

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